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The apprentice video game cdi
The apprentice video game cdi












the apprentice video game cdi

I found the cause some 10-15 minutes later (missing 3rd parameter), so it's fixed now. The error at the end was introduced when I changed the animation of the flags (in particularly its timing and position). If there's one thing I should do ASAP, it's making intros skippable And much better on the eyes too, being less jerky. The new video is much much closer to the real deal.

the apprentice video game cdi

If you've watched the Let's Play by Seb (HalfBlindGamer) and compared it with the first video, well. Changed behavior for off-screen moving platforms (no longer resets)Īs I said last time, I didn't have high quality video to compare my game with, but that's changed now. Adjusted monster animation timing and movement speed Adjusted jumping physics and animation timing The changes that were made after the previous video: The recording is last week's, but there's been little progress since that point.

#The apprentice video game cdi upgrade

If it's okay with the mods and admins of the forum, I'd like to post the link to the game and upgrade this thread to a dev's log. I'd assume there's no-one thinking of suing me (in which case I'll probably cease and desist) or planning to still make a profit from SPC's The Apprentice. Have they released anything since 1996?Ĭonsole: The CD-i has been discontinued in 1998 (20 years ago) might exist? Not much info could be easily found. Publisher: Philips Interactive Media International. Game: The Apprentice is from 1994 (24 years ago)ĭevelopers: The Vision Factory/SPC/SPC Vision went bankrupt in 2002 (16 years ago) Regarding copyright, I'm quite certain I'm breaking some rules. There's no animation or any functionality beyond basic platforms. Once you enter the bonus stage (Marvin's dream), you can walk and jump. The Medieval Knight (first boss) is fully implemented The treasure screen (after each stage) is implemented (yay bonus points!) The loading screen (overworld map) is implemented There is no 'game over' screen, so you won't have to be too careful with lives. It can be played up until entering the bonus stage. The game has no menu and jumps straight into the loading screen of The Medieval Tower, Stage 1. It's not the complete game, but the framework is there. Just in case it wasn't clear: me making this post means I have an operational build ready to show the world. Over the course of half a year (then until now) I've been adding, expanding, debugging (a LOT of it) lots of functionality. In august I continued once again (hence the audio decoding thread). Weeks later an unfortunate event happened and I couldn't do much the next half a year. I've rebuilt this particular section several times before I got it to work the way I needed it to. The core engine is the part where the level data is read and processed to a list of platforms (and slopes, walls, ceilings) and where Marvin (then just a white square with a black outline) can walk along and jump on. I've shown extensive knowledge on the composition of the level data here (2017).Īnd (for the first time) stated my goal (2017) here.Īs you can see, there've been gaps of several years in which I did nothing or very little.Įarly 2017 I got a major breakthrough when the core engine finally became stable enough (and bug-free) that I could actually continue. I've hinted at having most of the CLUT images, but wanting to get every sprite too here (2012). Sometime during 2010-2011 I started working on it.Īs with most hobby projects, they either take a long time to get anywhere, or simply never see completion. Throughout the years I've had a pet project going on a slow pace.














The apprentice video game cdi